Magic Theory

The study of the Mana Field and of its relationship with the physical universe is known colloquially as Magic Theory. Known formally as the Theory of Subjective Causality, and more properly Thaumatology, Magic Theory is a systemization of all known Magic.

Types of Magic Users
There are three kinds of humans capable of interacting with the ever-present Mana Field.

Adepts

 * Adepts are born with the ability to use magic. Frequently able to use unincanted spells. Rarely have any great magical ability and often Element Locked.

Magus

 * Magus are Normal humans who learn how to use magic. While the study itself is difficult, properly learning magic from a young age allows one to learn a greater range of skills before Element Locking.

Magical Girl/Boy

 * Also known as Sorcerer/Sorceress, these often begin life as Normals, until around the age of puberty when they experience an event called Awakening. After Awakening, Magical Girls/Boys are often among the most powerful of all magic users. Often Element Locked.

Water

 * Hydromancy - Although the name implies only the ability to control water, hydromancers are quite capable of manipulating most liquids. Most however rarely bother, as water is the most common liquid.

Fire

 * Pyromancy - Pyromancers have the ability to manipulate flame. Few can create flame out of nothing.

Earth

 * Terramancy - Terramancers have power over soil and stone, but not the pure metals contained within.
 * Crystallomancy - Crystal - A faction of Terramancers with the extra ability to manipulate and create crystals. Often capable of recieving visions of the future.

Wind

 * Aeromancy - Like Hydromancy, Aeromancers are not limited only to the manipulation of Air, as their name implies. They can manipulate any gas, including that which is dissolved in a liquid.
 * Sonomancy - Sound - A special skill, Sonomancers can control the flow of sound waves in air.

Light

 * Photomancy - Often called Holy Magic and the most useful offensive Element. Most mages learn at least a few spells in this element.
 * Cartomancy - Card - A rare magic that uses special Artifact Cards to manipulate Light. Cartomancers often use their decks to cast fortunes.

Dark

 * Umbramancy - Often confused with Black Magic, Umbramancers have control over Shadows and space-time itself. A very self-destructive element.
 * Tempomancy - Time - Time Mages can manipulate the time of others often at expense of their own. A few have learned how to use this magic for limited immortality and life extension, although often at a high cost to their soul.

Wood

 * Sylvanmancy - Life Magic. Healers and Beast Tamers are this element.

Lightning

 * Electromancy - The fastest offensive magic. Users have been known to become lightning. Theoretically similar to the psychic ability misnamed Technomancy.

Metal

 * Allomancy - At times both the strongest and weakest of the elements. The most well known skill of Allomancers is Magic Cancel.